Christopher Carnegie
Friday, February 12, 2021
Saturday, January 9, 2016
Thursday, December 4, 2014
Saberhawk
Another model request, mostly done in zbrush starting from Zspheres. Added wings and mouth in maya. Not quite finished but I have a clear path on how to do it after a bit of research.
Thursday, September 5, 2013
Werewolf WIP
I've been recently working on a model that I planned to rig from scratch and wanted to try out something besides the normal T-pose. I've heard that having characters in more of a rested position makes for a more natural looking animation and with this I think I've taken it as far as a rested position could go for animation. If it ends up animating the way I expect, I'll be happy but I don't plan on it going so well and will probably end up posing it again, adjusting it accordingly after I see how things look movement wise.
This is the Low Poly I'll most likely be going with, i'm planning on having a tattered jacket on him besides just plain fur and beefy muscles.
And this is what I have so far for the Hi-Poly, I plan to figure out how to link both the high and low poly so i'm able to animate the Low Poly without looking at the Hi.
Sunday, April 28, 2013
I did get a few things done within the small burst of artistic enthusiasm after graduating recently...
Pokemon Fan Art.... Yup, had this set aside to do for quite some time but the onslaught of projects and pressure to graduate kept me rather occupied. I plan to ink and color every single one and put them into a scene. Each of these represent one of the ones I have on my game but I won't go into detail.
I've started inking them with photoshop. This approach is rather new to me since it involves using the pen tool and my usual method is to use Illustrator. I decided to try it out since I saw one of my friends do it this way.
This is the second try, much better in my opinion but it can only get better. For now though I think i'll stick to Illustrator since it's a LOT faster to ink on there even though I loose some of the attention to detail. I'll see if I can't keep the line quality from being too much out of my control though.
More to come.
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